Polls details
Remarks repository
BUNDLE 1
short in order to get the full iteration experience first - first set of sensations...
- Design - Helmets asset of the participants need to be integrated (no square anymore) 5 - 1 - 0 - 0 -- 881
- Mechanics - There is a natural acceleration - the speed naturally increases depending on the slope 4 - 1 - 1 - 0 -- 796
- Design - The track asset needs to be visible 3 - 3 - 0 - 0 -- 795
- Technology - Clients need to be isolated one from the other else (in order to get link public) 3 - 3 - 0 - 0 -- 795
BUNDLE 2
sounds and axis could be a tricky part
- UX - Timing countdown during the whole race - with track record to break 1 - 5 - 1 - 0 -- 778
- Design - Sounds asset needs to be integrated in the game 2 - 4 - 0 - 0 -- 752
- UX - The axis of the players needs be on the same axis than the track itself (currently on the axis of the slope) 3 - 1 - 2 - 0 -- 711
- UX - Helmets should be behind each other not up each other 3 - 1 - 2 - 0 -- 711
- Design - the square to watch in order to start the rase needs to be another asset to be integrated (e.g. countdown, an ad, boobs...) 3 - 1 - 2 - 0 -- 711
BUNDLE 3
the basic core game functionnalities ; movement coordination, with the last asset integration
- UX - The track race needs to be longer (up to 45 seconds) 1 - 4 - 1 - 0 -- 667
- Mechanics - the right leaning direction of all the players to the right turning impacts speed (the correct inclination increases speed, the incorrect one decreases it). The more coordinated movements are, the faster it goes. 1 - 4 - 1 - 0 -- 667
- Mechanics - if racers lean forward in coordination, there is further acceleration 1 - 4 - 1 - 0 -- 667
- Mechanics - Turbo -nitro button for last racer (in the back) randomly appearing 1 - 4 - 1 - 0 -- 667
- Design - Bobsleigh asset needs to be integrated in the game 2 - 1 - 3 - 0 -- 626
BUNDLE 4
start of optimization features (will probably be completely reshuffled later on)
- Mechanics - specific instructions to specific/all racers asking (e.g.) to stand up, go backward. if adequate coordination, bobsleigh's speed increases 1 - 3 - 2 - 0 -- 625
- UX - Feedback on time & after the race to each participants 1 - 3 - 2 - 0 -- 625
- UX - Racer n°2 (behind the pilot) has a map + live position tracking 0 - 4 - 2 - 0 -- 582
- UX - fog, snow, sun blinds driver randomly 0 - 3 - 3 - 0 -- 540
- UX - horizon should be ALWAYS visible (to avoid puke contest) 0 - 3 - 3 - 0 -- 540
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- UX - Speedometer (for racer n°3) with top speed to not overdrive 0 - 3 - 3 - 0 -- 540
- Mechanics - the racer in the front steers (using button on the gear itself), and if done well accelerates the bobsleigh 0 - 3 - 3 - 1 -- 533
- Technology - Peeble electrochoc when wrong coordination of some gamers (could be a song as well) 0 - 3 - 3 - 1 -- 533
- Mechanics - There should be the possibility to add up to 3 players on the bobsleigh 1 - 0 - 5 - 0 -- 499
- Mechanics - There should be the possibility to add up to 4 players on the bobsleigh 0 - 2 - 4 - 0 -- 498
- UX - Replay feature after having passed the Finish line 0 - 2 - 4 - 0 -- 498
- Technology - API websocket with other H:W 0 - 2 - 4 - 0 -- 498
- Mechanics - Possibility to chose own position at the beginning of the race 0 - 2 - 4 - 0 -- 498
- Mechanics - if racers lean backward in coordination, there is deceleration 1 - 1 - 3 - 1 -- 465
- UX - the bobsleigh needs to slide on the track itself (and not flying on it) 1 - 1 - 3 - 1 -- 465
- Mechanics - The last racer on the bobsleigh behind - can use breaks anytime (leaning backward) 0 - 1 - 5 - 0 -- 456
- UX - Stats at the end of the race - badges, points, leaderboard 0 - 1 - 5 - 0 -- 456
- UX - Option to have the helmet in the front being transparent ("ghoshing") 1 - 2 - 1 - 2 -- 431
- UX - The bobsleigh shakes - the faster it goes, the more shakes there is 0 - 2 - 3 - 1 -- 422
- Technology - Improvement of the Arduino fan 0 - 0 - 6 - 0 -- 414
- Mechanics - if the bobsleigh goes too fast and there is a wrong coordination, bobsleigh crashes 0 - 3 - 1 - 2 -- 388
- UX - The track race needs to be longer (up to 60 seconds) 1 - 2 - 0 - 3 -- 355
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