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Going further
For participants
go from a photosphere to a webVR scene
https://github.com/IdeaSpaceVR/aframe-360-degree-photosphere
eventually relying on
https://github.com/mattdesl/google-panorama-equirectangular
a website doing it for you
http://photosphereviewer.net
with source available
https://github.com/kennydude/photosphere
using A-frame again but for 360 video
https://aframe.io/examples/showcase/videosphere/
getting a proper 3D design to scene pipeline
https://github.com/KhronosGroup/glTF
Helping VRLab Brussels
next workshop
possibly during the next Be.VR/EU.VR Meetup (to be clarified)
general resources
going further especially in 3D
http://opentechschool-brussels.github.io/webVR-for-3D-graphics-and-music/
to chat
https://webvr.slack.com
to stay up to date
https://www.reddit.com/r/webvr
to learn by watching
WatchPeopleCode on webVR
For instructors
update for next workshops
exercises that fail first
3D first then webVR
tried initially with OTS, probably more suited for workshop over several days only
handling assets on JSBin
education account or self hosted
insist on anonymous poll reply
mention of the hackathon of January and its result
improving the inventing on principle toolset and method
http://worrydream.com/#!/LearnableProgramming
are we "Inventing on Principle" yet?
why webVR
https://www.reddit.com/r/virtualreality/comments/44uc1j/unity_unreal_stingray_crysis_which_is_the_best/czt9p4p
providing server side solution
e.g.
https://codeenv.com/env/run/zkZVQk/
running the websocket server part of
https://github.com/Utopiah/PIMVR/tree/SendingDataToServer
re-consider the theme
e.g.
http://deadlockempire.github.io
consider also an online 3D editor (instead of Blender and similar)
http://webglstudio.org/demo/
add going further directly after the workshop
possibility to improve in 3D, in webVR, VR design, etc
https://www.futurelearn.com/courses/3d-graphics-web-programmers/
https://www.udacity.com/course/interactive-3d-graphics--cs291
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