Thursday 14 April 2016

Hosted by

Going further

For participants

  • repeating animation requires both from/to attribute

And maybe just as importantly, if you want to go on... together check out the upcoming workshops!

For instructors

  • about 10 participants in the afternoon, 5 in the evening
    • about 10 seriously tried the webVR workshops
      • more than half finished the workshop
      • Aframe issue with transparency
      • clarification required on repeating animation requiring both from/to attribute
    • Hardware part
      • partly working Oculus DK2
  • bypassing CORS was OK
  • On Unity - exchange of ideas with people that already tipped their toes into Unity and the Cardboard SDK
    • Cardboard's Event-based interface is good for standard pre-built interactions, but extending it for some physics-based interactions (e.g. when you need to find the exact point of the raycast intersection) requires deep knowledge on how the Unity's Event system operates. For quicker and more straightforward (and better in terms of learning) approach, the standard Unity raycasting and polling approach may be better.
    • The Cardboard SDK automatically copies all the properties of the main camera to the two cameras in the stereo rig. The workaround involves caching the variable that you want to keep and reintroducing it right after the duplication of the main camera properties

Wednesday 30 March 2016

ICAB for JavaScript Lab Brussels

Organized by

Obviously this should be experienced with a Cardboard or proper VR HMD : https://www.youtube.com/watch?v=ajBiOge0_HA There is a lot more to see e.g. stack (and even an Easter egg, hint you can look back!)

Going further

For participants

For instructors

  • ~30 participants
    • ~15 didn't try VR at all
      • they could ALL try a Cardboard demo during the beginning of the talk
    • 0 tried the Vive
    • 5 tried the Oculus
    • 3 programmed webGL
    • 0 programmed anything in VR
    • gave away 10 cardboards
    • comments via Meetup
    • 1 participants came after the talk and said very quietly "Wow... it was in 3D from the start, I didn't notice, I thought everyone around me did so I didn't know how to react but that was really impressive"
  • difficulty of making a meaningful presentation for both VR newcomers and VR experts, JS newcomers and JS experts
    • assessing with introductory questions help to better understand what could be done
    • code presentation at the end was probably too short and too late for people who wanted to integrate VR to their existing framework
      • yet also too long and too complicated for newcomers, presenting the ECS architecture and why it matters in a matter of minutes might not be enough
  • no video yet
  • to improve for next time if the audience is actually consisting of programmers (should be assessed quickly via introductory questions) with some knowledge of VR
    • re-factor to better highlight key principles
      • Custom element e.g. <a-box> to remove all veil of mystery
      • registerComponent() to insist on the importance of JavaScript at large and the benefits of three.js in particular
      • registerShader() depending on the knowledge of the crowd
      • scene.hasLoaded with total lack of magic
        • and its importance for getAttribute()/setAttribute()
      • using emit('myEvent') with <a-animation begin='myEvent'>
    • skip querySelector()/getElementById() but instead focus on querySelectorAll() as it shows a lot more potential
    • move all images to the asset section with meaningful names
    • don't just present mixin or <a-assets>, start with the pain point THEN show the solutions

Thursday 17 March 2016

Photos

360 selfie - Spherical Image - RICOH THETA

With a low resolution partly annotated VR equivalent.

Hosted by

Going further

For participants

  • ...

And maybe just as importantly, if you want to go on... together check out the upcoming workshops!

For instructors

  • about 20 participants
    • about 7 seriously tried the webVR workshops
      • 2 finished workshops
      • 2 tried and finished the first mission to get the cardboard
    • Hardware part
      • no brain imaging headset to test
  • bypassing CORS seems OK now
  • consider isolated AWS setup
    • ansible ( npm n JSBIN (node asset uploader) (showcase exdorter) )

Wednesday 2 March 2016

Photos

Hosted by

Going further

For participants

Based on recurrent remarks here are some potential solutions

And maybe just as importantly, if you want to go on... together check out the upcoming workshops!

For instructors

  • 24 participants
    • about 15 tried the webVR workshops
      • 5 finished workshops
        • 4 without programming experience
      • 1 tried and couldn't find the starting link
      • 1 tried but didn't follow the link at the end of mission 0
        • could be fixed by
          • making the very first mission much simpler and requiring to follow a link
          • give the links back in the starting page or previous page (as done in previous workshops)
      • 2 tried the other workshops
      • 0 joke on lightbulb shared
    • Hardware part
      • All participant have tried the VicoVR and enjoyed it!
      • many tried the OSVR HDK and the dance floor demo from Olivier.
      • François shared his work about Kinect merging skeleton with participant.
      • 1 researcher took the a Razer Hydra to work with it.

Friday 19 February 2016

Photos

Hosted by

Co-organized with support from
-

Going further

For participants

  • ...

For instructors

  • ...

Wednesday 13 January 2016

Photos

Hosted by

Co-organized with support from
-

Going further

For participants

For instructors