Tried on SteamVR
- Overall
- re-embodying the digital realm
- nearly getting out of breath after few minutes of (intense) Ninja Trainer
- different experience
- to use it with friends in a relax context than with a queue in a public space
- to have one available for testing rather than just experiencing other existing demos
- lot of creative freedom and thinking about concrete problems to solve right now
- quite similar to the previous testing version I tried in February
- still good reminder that Cardboard is just for rapid prototyping, popularisation and mobility, not proper VR experience
- immersion is both a blessing and a curse, amazing to feel somewhere else but also during first time not to be able to receive or share tips with the outside world is a pain
- easily solved with webVR and webSocket by displaying information typed in a HUD
- LightHouse can be extended with own devices
- games
- Tiltbrush
- counter intuitive controls at first
- Sisters
- not that scary but mind blown by the animation possibility as we know nearly perfectly where the person is looking a hence paying attention and thus where he is NOT paying attention
- Space Pirate Trainer
- great 3D minimap example
- nice weapon switch by tilting the controller back on the shoulder
- Ninja Trainer (aka fruits samurai)
- surprised by the reverted blade interaction
Unfortunately I had no time to test https://toji.github.io/webvr-samples/XX-vr-controllers.html neither my own demos.