Chose the workshop depending on your current skill. Check which block makes more sense to you :
<a-scene> <a-cube></a-cube> <a-cube color="red" position="1.7 0 0"></a-cube> </a-scene>
// Create 3D objects. var geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5); var material = new THREE.MeshNormalMaterial(); var cube = new THREE.Mesh(geometry, material); // Position cube mesh cube.position.z = -1;
cube.ongazelong = function(){ this.material = reticle.get_random_hex_material(); cube.scale.set(2,2,2); } cube.ongazeover = function(){ this.material = reticle.get_random_hex_material(); } cube.ongazeout = function(){ this.material = reticle.default_material(); } reticle.add_collider(cube);
... a newcomer without programming skills and just want to make content
ThirdWorkshopQuest relying on Aframe
... somehow familiar with Javascript
FirstWorkshopQuest relying on ThreeJS without bugs
... quite familiar with Javascript and want to get a good understanding of VR
SecondWorkshopQuest relying on ThreeJS with on purpose bugs